No round constants
Round timers, catch rules, and win conditions are not published anywhere official. Guides here plan in checklists and your own measurements, never in claimed in-game seconds.
Role guides, session plans, and progression help for the beta hide-and-seek zoo game — every guide built from the official description plus dated, credited sources.
ZOO or OOF 2 is a beta asymmetric round game by the Roblox group Dropping a Banger — the sequel to the original ZOO or OOF — created July 27, 2026 and sitting above 22 million visits with roughly a 90% like ratio at the 2026-10-03 check. Each round splits an up-to-18-player server into the two roles the description names: Animals trying to escape the zoo, and Zookeepers trying to catch them before they get away. Around that loop the game officially documents gamemodes, maps, challenges, and unlockable animals, skins, and rewards — and nothing more specific: no patch notes, no stat tables, no catalog prices, and no code redemption path exist as of the 2026-10-03 check. Named content (nine reported dinosaurs across the September Dinosaur Update parts, a reported Prehistoric Pass, a Museum map revamp) reaches players through creator videos, which this site reports as labeled reports rather than facts.
Short on time? The one-paragraph playbook: pick the role you enjoy (both are officially equal), learn one map's exits as an Animal or funnels as a Zookeeper, run the checklist from the squad planner, spend unlocks only after the in-game price screen shows what they cost, and recheck the update watch whenever the official title tag changes.
Pick the guide that matches your current problem, then check codes, rankings, or wiki details before spending rare resources.
First-session path, mistakes to avoid, and what to unlock first.
The first-session path: learn the escape/catch loop before optimizing, skip the codes step (there are none to redeem), and hold rare spending until an in-game price screen shows the payoff. Ends with the exact pages to open next.
GuideMid-game priorities, resource planning, and farming paths.
From first rounds to a stable loop: upgrade whatever improves your next few rounds, treat the reported pass tracks as goals rather than obligations, and re-check advice after every official update-timestamp move.
GuideRepeatable reward paths, currency planning, and grind decisions.
Session structure for either role: measure what one round pays, set a single target per session, project with the resource calculator's formula, and stop when the loop stops paying.
Open the role page that matches the round you are trying to plan. Each summary below says what the child page actually covers.
The starting point for both officially documented roles. It walks the first session: what a round asks of an Animal (escape the zoo) versus a Zookeeper (catch them before they get away), how up-to-18-player servers shape each round, and which pages to open next once the loop is familiar.
The escape role in depth: route reading, hiding discipline, and how to spend a round without getting cornered. Written around the official objective plus the tracker-documented map-awareness tactic, with the round planner used for player-entered context instead of invented hiding-spot claims.
The catch role in depth: prediction over pursuit, guarding exits and funnels, and working with the other keepers in a lobby. The page keeps capture mechanics honest — timers and catch rules are undocumented, so its advice is positioning and attention, not made-up numbers.
The documented gaps, checked 2026-10-03 — stated here so you can spot imported-from-other-games advice instantly.
Round timers, catch rules, and win conditions are not published anywhere official. Guides here plan in checklists and your own measurements, never in claimed in-game seconds.
The reported animal names (from the Dinosaur Update videos) have no published stats, speeds, or rarity. Any tier ranking of them would be invented, so this site ranks only the documented roles.
No redemption path exists (status checked 2026-10-03), so no guide should open with "redeem these first". The codes page tracks when that changes.